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Video Games and Neuroscience: A Vision of the Future of Medicine and Education

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Air date: Thursday, November 5, 2015, 2:00:00 PM
Time displayed is Eastern Time, Washington DC Local
Views: Total views: 519, (335 Live, 184 On-demand)
Category: BSSR - Behavioral and Social Sciences
Runtime: 01:00:07
Description: 2015-2016 BSSR Lecture Series

A fundamental challenge for modern society is the development of effective approaches to enhance brain function and cognition in both healthy and impaired individuals. Innovative neuroscientist, Adam Gazzaley, will describe an approach developed in his lab that uses custom-designed video games to achieve meaningful and sustainable cognitive enhancement. He will also share the next stage of his research program, which uses video games integrated with technological innovations in software (e.g., brain computer interface algorithms, GPU computing) and hardware (e.g., virtual reality headsets, motion capture, mobile EEG, transcranial electrical brain stimulation) to treat neurological and psychiatric conditions, as well as better target our educational efforts.

For more information go to https://obssr.od.nih.gov/news_and_events/lectures_and_seminars/BSSR_lecture_series/seminars.aspx
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NLM Title: Video games and neuroscience : a vision of the future of medicine and education / Adam Gazzaley.
Author: Gazzaley, Adam.
National Institutes of Health (U.S.). Office of Behavioral and Social Sciences Research,
Publisher:
Abstract: (CIT): 2015-2016 BSSR Lecture Series A fundamental challenge for modern society is the development of effective approaches to enhance brain function and cognition in both healthy and impaired individuals. Innovative neuroscientist, Adam Gazzaley, will describe an approach developed in his lab that uses custom-designed video games to achieve meaningful and sustainable cognitive enhancement. He will also share the next stage of his research program, which uses video games integrated with technological innovations in software (e.g., brain computer interface algorithms, GPU computing) and hardware (e.g., virtual reality headsets, motion capture, mobile EEG, transcranial electrical brain stimulation) to treat neurological and psychiatric conditions, as well as better target our educational efforts.
Subjects: Cognition
Nervous System Physiological Phenomena
Video Games
Publication Types: Lectures
Webcasts
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Caption Text: Download Caption File
NLM Classification: WL 102
NLM ID: 101673153
CIT Live ID: 16963
Permanent link: https://videocast.nih.gov/launch.asp?19301